Mapsize
Created by Charles Kerr on 9/20/20
A command line tool that can adjust the size of any map#.mul and staidx#.mul files to a user-specified new size - smaller or larger. Resized files are saved with .resized file extension, and original files are not modified.
RadMap WorldForge (Mirror)
(RadStar Edition of WorldForge)
RadStar's Edition of WF builds on the below versions and includes support for maps 0 through 5, an UNDO function(!), new fast-move overview map, 64-bit support, performance improvements and many other quality of life changes.
WorldForge
(v6.4r4 - Aeon Edition/grimson Edition)
Same as above, except grimson has added support for map-sizes of 7168x4096, and has also included some small fixes to the overview map.
WorldForge
(v6.4r4 - Aeon Edition/Pol Build)
WorldForge is a tool originally written by Ridcully(Jan Luëbbe), and it's main purpose is to help you edit the three UO Client files MAP0.MUL, STATICS0.MUL and STAIDX0.MUL. Through a map-editor and some other useful tools you can change every aspect of how the UO client's mapfiles appear ingame.
After Ridcully put the WF source on the shelf, he open-sourced it resulting in a number of improvements through additional releases from various people (6.0 Xuri/Kasreyn, 6.1-6.2 Infymus, 6.3-6.4 Welf, 6.4r4 Shinigami/Birdy), and even some other custom versions. The mapeditor now features extras like... zooming, different "brush"-sizes (+ ability to set up your own brushes; there are for instance some helpful brushes for cave entrances!), tons of random draw modes(+ ability to set up own random draw modes), can use ALL texture ids(including swamps!) copy parts of one map-file from/to locations within the same map-file or to a different map-file, overview-map for speedily moving about, selecting texture id from map by right-clicking, random-altitude option, altitude-color-map, generate OSI-Diff-files, and more! (View update-log)
Default UOX3 Worldfiles v0.16 (11/03/2012)
Currently contains basic decorations, doors and signs for all mainland Britannia towns, plus Nujel'm, Moonglow, Serpents Hold, Magincia, Ocllo, Jhelom, Papua, Delucia and Buccaneers Den. To use, download and unzip to the UOX3/SHARED/ folder, overwriting any existing files there.
Note that this will also overwrite any existing worldfiles you may have, including characters and any items placed in your world either manually or by a spawner.
Linux/MacOS users: When downloading this zip file, be sure to run the files within the zip through a quick "dos2unix *" to convert line breaks in the files to the proper format for your platform, or UOX3 might not be able to load the worldfiles properly on startup. This only applies when downloading the zip file, if you got these through cloning the UOX3 repo on GitHub this should be handled automatically.
Note that you can also find this in the UOX3 Resources GitHub repository!
Community-made Spawn.dfn v2.0 (10/07/2005)
This community-made spawn.dfn file was originally created by Grimson, and was then based on Ripper's World for Lonewolf. Since then it has received several updates from both Grimson and other people, and now offers a world filled with all kinds of NPCs (monsters, animals, shopkeepers, townfolk) as well as reagent spawns.
Linux/MacOS users: When downloading this zip file, be sure to run the files within the zip through a quick "dos2unix *" to convert line breaks in the files to the proper format for your platform, or UOX3 might not be able to load the spawn-files properly on startup. This only applies when downloading the zip file, if you got these through cloning the UOX3 repo on GitHub this should be handled automatically.
Note that you can also find this in the UOX3 Resources GitHub repository!
(Works with UOX3 0.99.x, but might be unstable - use at own risk!)
PkgInstaller
v0.02 - March 12th, 2006
PkgInstaller is a utility created to make it easier to share and/or install custom script packages (JS, DFN or both).
NOTE: PkgInstaller requires .NET Framework 2.0 to work.
(Works with UOX3 0.99.x, but might be unstable - use at own risk!)
UOX3 Account Manager
v0.4 - May 6th, 2007
Account Manager is a utility built specifically for UOX3 to help shard admins easily add, remove, and manipulate Accounts entries from Accounts.adm.
NOTE: UOX3 Account Manager requires .NET Framework 2.0 to work.
(Works with UOX3 0.99.x, but might be unstable - use at own risk!)
UOX3 Character Viewer
v0.7 - Aug 1st, 2006
UOX3 Character Viewer is a .NET utility that lets you load UOX3 worldfiles, view all Characters in those worldfiles, and then export said characters (and their belongings) to an external file, which can later be imported back into a different set of worldfiles (for instance). Features include:
NOTE: UOX3 Character Viewer requires .NET Framework 2.0 to work.
(Not compatible with UOX3 0.99 and above)
UOX3 INI Editor
v0.3 - May 4th, 2007
INI Editor is a utility built specifically for UOX3 to help shard admins do the following:
NOTE: UOX3 INI Editor requires .NET Framework 2.0 to work.
(Not compatible with UOX3 0.99.3 and above)
This is a Windows-GUI Wrapper for UOX3 originally created by knoxos. It lets you minimize UOX3 to the sys-tray, and gives Win9x users a scrollbar in the console (Win2k/XP has this by default). It also contains a "watchdog"-feature, which can check at specified intervals to see if the UOX3 server is still running properly, and will automatically restart the UOX3 server if not. By default it looks for "uox3.exe", so if you're using UOX-Classic or a version with a different filename, either rename the EXE-file or change the default filename in the cluox-sourcecode yourself.
Updates in versions 1.3 & 1.4 were done by ShadowBranch.
This is a (probably outdated) plugin (.dll) for GumpStudio which enables the exporting of gumps from this tool to UOX3's JavaScript format. It's not included in the default download of GumpStudio.
A mapeditor in full 3D! View and edit your landscapes (and to a limited extent, your statics) from a 3D perspective! Though it can be slightly buggy if you're unlucky - it's a damn impressive program nevertheless. The sourcecode is fully available, and it's in C++ - so there's no reason why someone couldn't pick it up & continue the work of the original author... A good mapeditor that has a lot of potential if someone dedicate themselves to improving it...