4.0 - ITEM TYPES |
To
make an item work in a certain way, set it's type setting to one of the following, for instance, if you make a chest, you must set it's type setting to 1 before you will be able to open it('SETTYPE 1). Type Description ------------------- 0 Default type 1 Container/backpack moreb1 > 0 Magically trapped 2 Opener for order gate 3 Order gate 4 Opener for Chaos gate 5 Chaos gate 6 Teleporter rune, acts like teleport was cast 7 Key(Look 2.1) 8 Locked container moreb1 > 0 Magically trapped 9 Spellbook 10 This opens a map based on the serial num of the item 11 A book:Entry in misc.scp: %li", More1 => MSB of serial (most significant byte) More2 => NSB of serial (next significant byte) More3 => NSB of serial More4 => LSB of serial (least significant byte) 12 Unlocked door 13 Locked door 14 Food item 15 Magic wand/weapon (Look 2.8) MoreX => Circle MoreY => Spell within circle MoreZ => Charges left 16 Resurrection object 17 Full mortar/alchemy, more info at a later date 18 Enchanted item that displays a random message 19 Potion morey 1: Agility Morez 1 Agility 2 Greater Agility 2: Cure Morez 1 Lesser cure 2 Cure 3 Greater Cure 3: Explosion 4: Heal Morez 1 Lesser heal 2 Heal 3 Greater Heal 5: Night sight 6: Poison Morez 1 Lesser 2 Poison 3 Greater 4 Deadly 7: Refresh Morez 1 Lesser Refresh 2 Refresh 8: Strength Morez 1 Lesser Strength 2 Strength 9: Mana Morez 1 Lesser Mana 2 Mana 10: strcat( message, "LSD potion" ); 35 itemID 0x14F0 => Townstone deed, will make townstone otherwise => Townstone, use to find out information on the town 50 Recall rune MoreX => Target X MoreY => Target Y MoreZ => Target Z 51 Start Gate *guess at info* MoreX => Target X MoreY => Target Y MoreZ => Target Z Ends up going into the gatex[], gatey[], gatez[] array 52 End Gate *guess at info* MoreX => Target X MoreY => Target Y MoreZ => Target Z Ends up going into the gatex[], gatey[], gatez[] array 60 Object Teleporter MoreX => Target X MoreY => Target Y MoreZ => Target Z 61 Item Spawner MoreX => Item Number to spawn MoreY => Respawn minimum time MoreZ => Respawn maximum time 62 Monster/NPC Spawner Amount => Number to spawn MoreX => Npc Number to spawn MoreY => Respawn minimum time MoreZ => Respawn maximum time 63 Item-spawner Container moreb1 > 0 Magically trapped MoreX => Item Number to spawn MoreY => Respawn minimum time MoreZ => Respawn maximum time 64 Locked item-spawner Container moreb1 > 0 Magically Trapped MoreX => Item Number to spawn MoreY => Respawn minimum time MoreZ => Respawn maximum time 65 Unlockable item-spawner Container *needs verifying* moreb1 > 0 Magically Trapped MoreX => Item Number to spawn MoreY => Respawn minimum time MoreZ => Respawn maximum time 69 Area spawner More3 => X +/- offset More4 => Y +/- offset Amount => Amount to spawn MoreX => Npc to spawn MoreY => Minimum respawn time MoreZ => Maximum respawn time 80 Single Use advancement gate MoreX => entry in advance.scp to use 81 Multi Use advancement gate MoreX => entry in advance.scp to use 82 Monster Gate MoreX => entry in npcs.scp to change into 83 Race Gate MoreX => Race to turn into MoreY => 0 single use, 1 repeated use 85 Damage Object MoreX + MoreY => Minimum Damage MoreX + MoreZ => Maximum Damage 86 Sound Object MoreX => First half of sound to play MoreY => Second half of sound to play MoreZ => Percent chance of sound playing 87 Trash Container 88 Sound Object plays when someone is near MoreX => Sound effect to play MoreY => Radius MoreZ => Probability 100 Looks like hide/unhide object More detail to come later 101 Morph object MoreX => Body to morph into Changes to type 102 102 Unmorph object unmorphs back to body before using it as type 101 Changes to type 101 again 103 Army Enlistment object MoreX => Army to enlist in 104 Teleport Object MoreX => Target X MoreY => Target Y MoreZ => Target Z 105 Drink Object 117 Backpack???? 125 Escort NPC Spawner More3 => X +/- offset More4 => Y +/- offset Amount => Amount to spawn MoreX => Npc to spawn MoreY => Minimum respawn time MoreZ => Maximum respawn time *I believe* 181 Fireworks wand MoreX => Number of charges 185 Smoking object MoreX => Duration in secs 202 Guildstone deed 203 Opens housing gump 205 Improved Order&Chaos Gate 206 Improved Order&Chaos Gate-key 217 Player Vendor Deed 255 Worldforge type |
4.1 - LIGHT SETTINGS (by Harmony) |
The
command for setting light patterns is 'SETDIR # For information about how to use Light settings, look at chapter 2.2. The table is laid out in the following format: <#> <Direction> <Usage> <Placement> 1 All, 360 Degrees, 3 Radius General Lighting Center light source 2 All, 360 Degrees, 2 Radius General Lighting Center light source 3 South Door Frame Light One south, and one West of Door Frame 4 East Door Frame Light One north, and one East of Door Frame 5 South, 180 Degrees, 3 Radius North Interior or South Exterior Wall Lighting Center light source 6 South, 135 Degrees, 3 Radius North Interior Wall Lighting Near a NE Corner On a North Wall one place West of the East wall 7 West, 180 Degrees, 3 Radius East Interior or West Exterior Wall Lighting Center light source 8 East, 180 Degrees, 3 Radius West Interior or East Exterior Wall Lighting Center light source 9 East, 135 Degrees, 3 Radius West Interior Wall Lighting Near a NE Corner On a West Wall one place North of the South wall 10 North, 180 Degrees, 3 Radius South Interior or North Exterior Wall Lighting Center light source 11 South, 180 Degrees, 2 Radius North Interior or South Exterior Wall Lighting Center light source 12 South, 135 Degrees, 2 Radius North Interior Wall Lighting Near a NE Corner On a North Wall one place West of the East wall 13 West, 180 Degrees, 2 Radius East Interior or West Exterior Wall Lighting Center light source 14 East, 180 Degrees, 2 Radius West Interior or East Exterior Wall Lighting Center light source 15 North, 180 Degrees, 2 Radius South Interior or North Exterior Wall Lighting Center light source 22 South Small Rectangular Window Use on Window, Only Window is lit 23 East Small Rectangular Window Use on Window, Only Window is lit 24 South Small Rectangular Window Use on Window, Window is lit with small stream coming out 25 East Small Rectangular Window Use on Window, Window is lit with small stream coming out 26 South Small Arched Window Use on Window, Only Window is lit 27 East Small Arched Window Use on Window, Only Window is lit 28 South Small Arched Window Use on Window, Window is lit with small stream coming out 29 All, 360 Degrees, 4 Radius General Lighting Center light source 30 Southeast, 90 Degrees General Lighting Center light source in Corner on square out of the corner 31 Shadows 32 Shadows 33 Shadows 34 Shadows 35 Shadows 36 Shadows 37 South Door Frame Light, with Open door One South, and one West of Door Frame 38 East Door Frame Light, with Open door One South, and one East of Door Frame 39 East Small Square Window Use on Window, Window is lit with small stream coming out 40 East Small Square Window Use on Window, Only Window is lit 41 South Small Square Window Use on Window, Window is lit with small stream coming out 42 South Small Square Window Use on Window, Only Window is lit 43 None Off To Turn off a light source 44 South Small Slit Window Use on Window, Only Window is lit 45 East Small Slit Window Use on Window, Window is lit with small stream coming out 46 South Small Slit Window Use on Window, Only Window is lit 50 Slots No idea No idea 51 South, 90 Degrees Low level, like under a door Center Light Source 52 East, 90 Degrees Low level, like under a door Center Light Source 53 South, 180 Degrees, 2 Radius General Lighting Center Light Source 1 Square out from Wall 54 East, 180 Degrees, 2 Radius General Lighting Center Light Source 1 Square out from Wall 55 Southeast, 90 Degrees General Lighting Center light source in Corner on square out of the corner 56 thur 100 None Off Turn off a light source |
4.2 - SOUNDS |
#Sound Effect List: 00 00 - Jungle Birds 00 01 - Jungle Birds 00 02 - Jungle Birds (short) 00 03 - Forest Birds 00 04 - Forest Birds 00 05 - Forest Birds 00 06 - Forest Birds 00 07 - Swamp Birds 00 08 - Swamp Birds 00 09 - Swamp Birds 00 0a - Swamp Birds 00 0b - River Birds 00 0c - Swamp Birds 00 0d - Swamp Birds 00 0e - Swamp Birds 00 0f - Swamp Birds 00 10 - River 00 11 - Stream 00 12 - Beach 00 13 - Boat on Ocean 00 14 - Light Wind/Snowstorm 00 15 - Heavy Wind/Snowstorm 00 16 - Mod. Wind/Snowstorm 00 17 - Bird call 00 18 - Bird call 00 19 - Bird call 00 1a - Bird call 00 1b - Bird call 00 1c - Bird call 00 1e - Bird call 00 1f - Bird call 00 20 - Bubbling Water 00 21 - Quickly Bubbling Water 00 22 - Water Drop 00 23 - Water Drop 00 24 - Two Water Drops 00 25 - Small Obj Drop in Water 00 26 - Large Obj Drop in Water 00 27 - Med Obj Drop in Water 00 28 - Thunder 00 29 - Longer Thunder 00 2a - Blacksmith Hammer 00 2b - ?Open (something)? 00 2c - Close Chest 00 2d - Open chest 00 2e - Close Barrel 00 2f - Open Barrel 00 30 - Drink Potion 1 00 31 - Drink Potion 2 00 32 - Gold Transfer 1 00 33 - Gold Transfer 2 00 34 - Gold Transfer 3 00 35 - Gold Transfer 4 00 36 - Gold Transfer 5 00 37 - Gold Transfer 6 00 38 - Play Drum well 00 39 - Play Drum poorly 00 3a - Eat Food 1 00 3b - Eat Food 2 00 3c - Eat Food 3 00 3d - Flute Fanfare 00 3e - Bottle Breaking 1 00 3f - Bottle Breaking 2 00 40 - Bottle Breaking 3 00 41 - Bottle Breaking 4 00 42 - Drop object 00 43 - Play large harp well 00 44 - Play large harp poorly 00 45 - Play lap harp well 00 46 - Play lap harp poorly 00 47 - ? 00 48 - Open backpack 00 49 - Dungeon Switch 1 00 4a - Dungeon Switch 2 00 4b - Dungeon Switch 3 00 4c - Play harp well 00 4d - Play harp poorly 00 4e - Watter Bubbling 00 4f - ? 00 50 - ? 00 51 - Invalid spot to drop obj. 00 52 - Play Tamborine well 00 53 - Play Tamborine poorly 00 54 - ? 00 55 - Close Spellbook 00 56 - ? 00 57 - Put obj in inventory 00 58 - Close Backpack 00 59 - Close Spellbook 2 00 5a - Animal Growl 00 5b - Snake Hiss 00 5c - Spell Fizzle 00 5d - Similar to Spell Fizzle 00 5e - ? 00 5f - Animal Growl 00 60 - Animal Growl 00 61 - Animal Growl 00 62 - Animal Growl 00 63 - Animal Growl 00 64 - Cow Moo 00 65 - Cow Moo 00 66 - Animal Sound 00 67 - Animal Sound 00 68 - Animal Sound 00 69 - Cat Meow 00 6a - Cat Meow 00 6b - Cat Attack 00 6c - Cat Defense 00 6d - Cat Die 00 6e - Chicken 00 6f - Chicken 00 70 - Chicken Attack 00 71 - Chicken Defense 00 72 - Chicken Die 00 73 - Panther 00 74 - Panther 00 75 - Panther Attack 00 76 - Panther Defense 00 77 - Panther Die 00 78 - Cow Moo 00 79 - Cow Moo 00 7a - Cow Attack 00 7b - Cow Defense 00 7c - Cow Die 00 7d - Bird Call 00 7e - Bird Call 00 7f - Bird Attack 00 80 - Bird Defense 00 81 - Bird Die 01 00 - Low Gong 01 40 - Training on Dummy 01 a1 - Lizardman 01 a2 - Lizardman 01 a3 - Lizardman Attack 01 a4 - Lizardman Defense 01 a5 - Lizardman Die 01 dd - Bonfire 01 ff - Magic Unlock 02 00 - Magic Sword Swing 02 40 - Fill Potion bottle 02 41 - Using Mortar 02 42 - Using Mortar 02 43 - Spooky Chord 02 44 - Spooky Chord 02 45 - Spooky Chord 02 46 - Guardian Laughter 02 4a - Mage Chanting |
4.3 - PRIVILEGES |
PRIVILEGES FOR ITEMS: PRIVILEGES FOR CHARACTERS:
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4.4 - /GOPLACE LOCATIONS |
These are the locations that you can use by using the 'goplace command. If you
wish to edit those or even add to the list, the
settings are found in LOCATION.SCP. GM Special Locations # Location 1 Jail Cell 1 2 Jail Cell 2 3 Jail Cell 3 4 Jail Cell 4 5 Jail Cell 5 6 Jail Cell 6 7 Jail Cell 7 8 Jail Cell 8 9 Jail Cell 9 10 Jail Cell 10 11 Help Desk of Hell 12 Help Room Backdoor 13 Green Acres 14 Error Spawn Location Cities The City of Brittan # Location 15 Lord British's Throne 16 Blackthorne's Castle 20 Center 21 Lord British Castle Entrance 22 Blackthorn Castle Entrance 23 Suburbs 24 Park 25 Farmlands 26 Graveyard The City of Buccaneers Den # Location 30 Docks 31 Bathhouse 32 Pirates Plunder Tavern 33 Hidden Caves The City of Cove # Location 40 Gates 41 Guard Post 42 Orc Fort 43 Cemetary The City of Jhelom # Location 50 Main Island 51 Fighting Pit 52 East Docks 53 Cemetary 54 Medium Island 55 Small Island The City of Magicana # Location 60 Docks 61 Parliament 62 Park The City of Minoc # Location 70 North 71 South 72 Gypsy Camp 73 Bridge 74 Mining Camp 80 Center 81 Docks 82 Telescope 83 Zoo 84 Cemetary The City of Nujel'm # Location 90 Docks 91 Palace 92 North 93 East 94 West 95 Chess board 96 Cemetary The City of Occlo # Location 100 Docks 101 North 102 Farmlands The City of Serpents Hold # Location 110 North 111 West Docks 112 South 113 South Guardpost The City of Skara Brae # Location 120 West Docks 121 West 122 East Docks 123 South 124 North 125 East The City of Trinsic # Location 130 Center 131 West Gate 132 South Gate 133 North 134 South 135 East Docks 136 Island Park The City of Vesper # Location 140 Center 141 Docks 142 North 143 East 144 Grave Yard The City of Wind # Location 150 Outside Entrance 151 Caves 152 South 153 East 154 West 155 Park The City of Yew # Location 160 Center 161 Empath Abbey 162 Courts & Prisons 163 Hidden Cave 164 Cemetary 165 Orc Fort Shrines # Location 170 Chaos 171 Compassion 172 Honesty 173 Honor 174 Humility 175 Justice 176 Sacrifice 177 Spirituality 178 Valor Dungeons Covetus # Location 200 Outside Entrance 201 Level 1 202 Level 2 203 Level 3 204 Lake Room 205 Torture Rooms Deceit # Location 210 Outside Entrance 211 Level 1 212 Level 2 213 Level 3 214 Level 4 Despise # Location 220 Outside Entrance 221 Entryway 222 Level 1 *UP* 223 Level 2 *DOWN* 224 Level 3 Destard # Location 230 Outside Entrance 231 Level 1 232 Level 2 233 Level 3 Hythloth # Location 240 Outside Entrance 241 Level 1 242 Level 2 243 Level 3 244 Level 4 Shame # Location 250 Outside Entrance 251 Level 1 252 Level 2 253 Level 3 254 Level 4 Wrong # Location 260 Outside Entrance 261 Level 1 262 Level 2 263 Level 3 Miscellaneous 300 Hythloth Firepit 301 Yew/Britain Brigand Camp 302 Yew Fort of the Damned The Lost Lands # Location 303 Britain Sewers 304 Papua Mage Shop 305 Delucia Center 306 Ice Dungeon |
4.5 - COLOR LIST |
00
00 - Original color of item 04 80 - Ice Blue 04 81 - Snow White 04 82 - Cold Flesh color 00 01 - True Black 55 55 - Smoke Color 00 02 - 03 E9 Colors you get when using 'DYE without parameters 03 EA - 04 22 Skincolors with dyed undewear 83 EA - 84 22 Skincolors without dyed underwear 04 23 - 04 4D ()
Armor Colors |
4.6 - MIDI LIST |
(Posted by Dupre the Fighter on September 06, 1998 at 11:56:16:) OK, heres is my compiled list of midis and associated midi number. for those who dont know, to play the midi ingame, just type in 'MIDI 0 xx where the xx is the midi number. 00 - oldult01.mid (combat tune - U7) 01 - create1.mid (U6 theme) 02 - draglift.mid (from U7) 03 - oldult02.mid (inn song - U7) 04 - oldult03.mid (same as 3) 05 - oldult04.mid (wander song - U3) 06 - oldult05.mid (same as 5) 07 - oldult06.mid (stones - U7) 08 - stones2.mid (stones - U7) 09 - britain1.mid (town - U3) 10 - britain2.mid (town - U7 -fellowship song) 11 - Bucsden.mid 12 - Jhelom.mid 13 - lbcastle.mid 14 - linelle.mid 15 - magencia.mid 16 - minoc.mid 17 - ocllo.mid 18 - samlethe.mid 19 - serpents.mid (serpents hold) 20 - skarabra.mid (skara brae) 21 - trinsic.mid 22 - vespar.mid 23 - wind.mid 24 - yew.mid 25 - cave01.mid 26 - dungeon9.mid 27 - forest_a.mid (forest song) 28 - intown01.mid (town song U8) 29 - jungle_a.mid (jungle song) 30 - mountn_a.mid (mountain song) 31 - plains_a.mid (linelle variation) 32 - sailing.mid 33 - swamp_a.mid 34 - tavern01.mid 35 - tavern02.mid 36 - tavern03.mid 37 - tavern04.mid 38 - combat1.mid * 39 - combat2.mid * 40 - combat3.mid * 41 - approach.mid 42 - death.mid (execution song U8) 43 - victory.mid 44 - btcastle.mid (Blackthornes castle) 45 - nujelm.mid 46 - dungeon2.mid 47 - cove.mid 48 - moonglow.mid First, the midis from 44 to 48 will more likely be missing from your uo/music directory. What you will need to do is copy them from your cd (client/music folder) to your uo/music directory. For some reason, they didnt get installed so there is a good chance that they will be accessed in game once they are in your folder. * For the combat midis, I found that many times, it would start out with the apporopriate combat tune, but then it would break into a random midi. Now, you may also notice that there are some duplicates ie oldult02 and oldult03. Im not sure why OSI did this (probably an oversight), but because of this, there is nothing stopping you from replacing them with your own midis. All midis are accessed from the main music folder btw. |
4.7 - LAYER LIST |
Here's a list of the Layers that items can be assigned. Layer 0x01 - Single-Hand item/weapon Layer 0x02 - Two-Hand item/weapon (including Shield) Layer 0x03 - Foot Covering/Armor Layer 0x04 - Leg Covering (including Pants, Shorts, Bone/Chain/Ring legs) Layer 0x05 - Chest Clothing/Female Chest Armor Layer 0x06 - Head Covering/Armor Layer 0x07 - Hand Covering/Armor Layer 0x08 - Ring Layer 0x09 - N/A (not used) Layer 0x0A - Neck Covering/Armor Layer 0x0B - Hair Layer 0x0C - Waist (Half-Apron) Layer 0x0D - Torso (inner)(Chest Armor) Layer 0x0E - Bracelet Layer 0x0F - N/A (no info) Layer 0x10 - Facial Hair Layer 0x11 - Torso (Middle)(Surcoat, Tunic, Full Apron, Sash) Layer 0x12 - Earrings Layer 0x13 - Arm Covering/Armor Layer 0x14 - Back (Cloak) Layer 0x15 - BackPack Layer 0x16 - Torso (outer)(Robe) Layer 0x17 - Legs (outer)(Skirt/Kilt) Layer 0x18 - Legs (inner)(Leg Armor) Layer 0x19 - Mount (Horse, Ostard, etc.) Layer 0x1A - NPC Buy Restock Container Layer 0x1B - NPC Buy No Restock Container Layer 0x1C - NPC Sell Container Layer 0x1D - Bank Box |
4.8 - CREATURE LIST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Here is a list of IDs you can polymorph into or change other's into by using the command
'SETID
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4.9 - ACTION LIST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This list contains all the various actions you can use with the 'ACTION and 'NPCACTION commands as well as in triggers/spellcasting.
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Art and Interface by Nofear of Uox Underground.